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Description: A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.-A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering with the goal of creating my own 3D rendering engine. Since I am a developer and not an artist I didn’t have the skills to create my own models, levels, and textures. So I decided to attempt to write a rendering engine that would render existing game levels. I mainly used information and articles I found on the web about Quake 2, Half Life, WAD and BSP files. In particular I found the Michael Abrash articles that he wrote for Dr. Dobbs magazine while working at Id to be very illuminating.
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Size: 207872 |
Author: vddh vddh |
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Description: VB通过算法所实现3D纽带模型的运动和控制,需要另外加载ANSI的部件才能够正常编译-VB algorithm achieved through a link 3D models and control of movement, the need to load the other parts of the ANSI compiler to normal
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Size: 169984 |
Author: ycq |
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Description: 导入3D模型,绑定骨骼并制作成骨骼动画,比较逼真!-Import 3D models into binding bone and bone animation, realistic comparison of the!
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Size: 485376 |
Author: knight |
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Description: Proteus 3ds models to used in Ares 3d .Differnet models-Proteus 3ds models to used in Ares 3d .Differnet models
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Size: 247808 |
Author: vport |
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Description: 用VC++写的读取用3D Max做的obj文件的程序,并实现了3D模型的渲染和绘制,以及对模型位置、光线的调节等功能。此源码一定可以通过编译运行,请放心使用-Using VC++ to write the read 3D Max to do with obj files, and the rendering of 3D models and rendering, as well as the location of the model, light regulation and other functions. This source will be able to run through the compiler, please rest assured that the use of ~ ~
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Size: 6517760 |
Author: 于汉超 |
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Description: Fast, Reliable Head Tracking under Varying Illumination:-An Approach Based on Registration of
Texture-Mapped 3D Models
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Size: 339968 |
Author: x |
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Description: 该代码用于实现opengl中导入3D模型-The code used to import 3D models in opengl
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Size: 208896 |
Author: coney wendy |
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Description: 五十个.max格式的人物3d模型,有男有女有老有少,为虚拟角色编程提供精美原材料。-50. Max format, figure 3d models, there are men and women are young and old, to provide attractive programming for virtual role of raw materials.
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Size: 7986176 |
Author: shuxin |
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Description: aam模型,又称主动表现模型,即active appearence model。是研究人脸识别,表情识别,3D人脸建模等不可多得的好材料。-aam model, also known as the active performance of models, namely, active appearence model. Is to study the face recognition, face recognition, 3D face modeling and other rare good material.
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Size: 67584 |
Author: 一心 |
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Description: ISAAC采用多块网格技术求解二维或三维的Euler或者NS方程,并且提供了大量的湍流模型供使用,为相关研究人员提供了很好的参考。-ISAAC solves 2D or 3D Euler or NS equatioon based on a multiblock grid technique, also lots of turbulence models is included in the code. ISAAC provides a good reference for relative researches.
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Size: 262144 |
Author: Jinguang Yang |
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Description: Iterative Closest Point algorithm. brings two 3D models together in best fit configuration.-ICP algorithm
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Size: 3072 |
Author: vic |
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Description: 游戏编程中的3D模型
拉莫斯游戏编程系列丛书中的模型篇
讲解mdl md2 md3 3ds等模型的结构-Game.Programming).Premier.-.Focus.On.3D.Models
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Size: 2816000 |
Author: redkara |
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Description: OpenGL环境下点云模型的显示变换,介绍一种标准的3D点云模型OBJ文件的特点和基本结构,在VC++6.0平台下结合OpenGL完成了OBJ格式文件的读取和点云模型的三维显示、旋转、平移、缩放变换功能.实验结果表明,利用OpenGL开发的程序可以高效实时地实现点云的各种操作.-OpenGL environment, the display of point cloud model of transformation to introduce a standard 3D point cloud models OBJ file characteristics and basic structure, in the VC++6.0 platform combines OpenGL completed the OBJ format files read and the three-dimensional point cloud model of show, rotate, pan, zoom transform function. The experimental results show that the use of OpenGL programs can be developed efficiently to achieve real-time point cloud of the various actions.
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Size: 322560 |
Author: 赵明 |
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Description: 一个很不错的实现翻书效果的3D模型,完全原创,学习opengl很有帮助啊!-A very good implementation of fflippage, 3D models, completely original, very helpful to learn opengl ah!
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Size: 7264256 |
Author: 李珊珊 |
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Description: Describes the FlexiStickers system for texturing 3d models
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Size: 18319360 |
Author: asd |
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Description: This program draws 3D solid models of standard involute tooth gears. You can specify the pitch, pressure angle, number of teeth, width, and insertion point. The Precision check box will cause the gear to be created with a more accurate involute and can take more time.
AutoCad version: not specified by contributor
file size - 12k
-This program draws 3D solid models of standard involute tooth gears. You can specify the pitch, pressure angle, number of teeth, width, and insertion point. The Precision check box will cause the gear to be created with a more accurate involute and can take more time.
AutoCad version: not specified by contributor
file size- 12k
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Size: 1024 |
Author: bjchen |
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Description: 用OpenGL实现3D模型的载入以及显示-OpenGL implementation with load and display 3D models
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Size: 1580032 |
Author: meteora van |
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Description: 各种常见3d模型格式的转换工具,如ms3d、md3、md2等-3d models of various common format conversion tools, such as ms3d, md3, md2, etc.
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Size: 1099776 |
Author: 许昌达 |
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Description: 用C++在Visual Studio环境下绘制3D模型,例如茶壶,球,圆柱体-Using C++ in Visual Studio environment, rendering 3D models, such as teapots, balls, cylinders, etc.
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Size: 3703808 |
Author: 张海 |
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Description: 3D Models Convertor
3D Models Convertor-3D Models Convertor
3D Models Convertor
3D Models Convertor
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Size: 326656 |
Author: diyeasy |
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